SIGGRAPH Dailies!
This new program celebrates excellence in computer graphics by showcasing images and short animations of extraordinary power and beauty.
The work might be:
- For film: A turnaround of a model or shader
- For film: A final animation, FX, or lighting shot
- For games: a game character or level design
- For games: a killer cinematic
- Or anything in between
The only criterion is mind-blowing excellence. Period.
SIGGRAPH Dailies! is where you can catch up on the state of the art - and craft - of computer graphics.
SIGGRAPH Dailies! is where you will be astounded by sheer excellence in modeling, shading, animation, lighting, effects, and more.
SIGGRAPH Dailies! is where you can participate in the vibrant production culture that surrounds presenting and reviewing work that was completed despite seemingly endless obstacles.
SIGGRAPH Dailies! will be scheduled early on Tuesday and Wednesday. Start your busy SIGGRAPH schedule at Dailies. Grab a cup of coffee, meet your friends, get an agenda, and watch (or present!) the very best of computer graphics in a fun, fast format.
Bill Polson
SIGGRAPH 2010 Director of Production Communities
Pixar Animation Studios
Toy Story 3: Death By Monkeys
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Short Description: How we made an exploding swarm of red plastic monkeys.
Author(s): J.D. Northrup (Pixar Animation Studios)
Nuit Blanche
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Short Description: Making a hyper real fantasy world for the short film "Nuit Blanche."
Author(s): Marc-André Gray (Stellar Scene)
Tangled: The Pixels Behind the People Behind the Pixels
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Short Description: Two real-time days of rendering are compressed down to a single second by animating the resource usage of the render queue on Tangled.
Author(s): Ramon Montoya-Vozmediano - Walt Disney Animation Studios
Percy Jackson: Fire-Breathing Menace
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Short Description: Digital fx artist Jeremy Hampton explains how the fire-spewing hydra in "Percy Jackson & The Olympians" came to have such dangerous breath.
Author(s): Jeremy Hampton (Digital Domain)
Toy Story 3: Mr Potato Head moneybags & coins
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Short Description: The first shot of the movie sets up the playtime fantasy of how Andy used to play with his toys.
Author(s): Tristan Ikuta (Pixar Animation Studios)
Tangled: How to Control Naughty Hair
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Short Description: How we controlled Rapunzel's hair when she fights an intruder in the tower, Flynn, with her hair.
Author(s): Hidetaka Yosumi (Walt Disney Animation Studios)
Loss of Control on Approach Colgan Air, Inc., Operating as Continental Connection Flight 3407 Bombardier DHC-8-400, N200WQ Clarence Center, New York February 12, 2009
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Short Description: Demonstration of how the National Transportation Safety Board uses accident data to create an accident reconstruction animation that is used to explain the circumstances of an accident to the public and entities responsible for implementing transportation safety improvements.
Author(s): Christy Spangler, Alice Park
Cool Shading Study
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Short Description: A small shading and lighting project to learn more about RenderMan's depth-of-field and bokeh controls.
Author(s): Ariel Chisholm (Texas A&M University)
The Tower Waterfall on Disney's Tangled
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Short Description: The creation of the Tangled waterfall, from artist concept to final CG imagery.
Author(s): Andrew Selle, Michael Kaschalk (Walt Disney Animation Studios)
Toy Story 3: Bridge Explosion
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Short Description:The exploding railroad trestle bridge in the opening sequence.
Author(s): Eric Froemling (Pixar Animation Studios)
Snowflower
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Short Description: Create a flower growing up through melting snow in two days.
Author(s): Mark Wrabel (Lumen3D)
Prep and Landing: Snow Effects Animation
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Short Description: Snow falls in every way imaginable -- and everyone has a slightly different recollection of it. Clearly I needed to do research. After a snowboarding trip I created the snow system for Prep and Landing.
Author(s): Kevin Lee (Walt Disney Animation Studios)
Cool Concept Art
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Short Description: A series of digital concept paintings which explore non-verbal visual narrative construction. My hypothesis is that there are compelling kinds of narrative that can be communicated and understood visually but not communicated or understood verbally.
Author(s): Ariel Chisholm (Texas A&M University)
Fate of the Apollo 13 crew might have been much different than originally thought
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Short Description: Technically accurate animation of the Apollo 13 mission leads to discovery of an alternative, grave outcome when flight data is re-examined using up-to-date analysis software.
Author(s): Ed Gee, Glenn Warrington, Kel Elkins, Branden Coker (Analytical Graphics, Inc.)
Tangled: Forest Environment
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Short Description: How do we create and render a lush forest and complex characters with fur and hair? How do we gain control of light and shadow shapes in the middle of the forest where trees block out most of the sun and skylight?
Author(s): Josh Staub (Walt Disney Animation Studios)
Toy Story 3: Force Field & Transporter Effect
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Short Description: How I created a force field effect for Slinky the Dog.
Author(s): Mach Kobayashi (Pixar Animation Studios)
US Airways Flight 1549 Hudson River crash animation with flight data
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Short Description: US Airways Flight 1549 Hudson River crash simulation using actual flight data provides further insight into the event.
Author(s): Kel Elkins, Glenn Warrington (Analytical Graphics, Inc.)
Prep and Landing: Area Lights w/ Animated Shadow Blur
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Short Description: Master lighting Timmy's house -- i.e. developing the light setups for the backgrounds, which will be used later on for shot production.
Author(s): Hans-Joerg Keim (Pixar Animation Studios)
Scrooge Rockets
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Short Description: Scrooge blasts into the night sky on the Ghost of Christmas Past's candle snuffer.
Author(s): Scott Wirtz (ImageMovers Digital)
Toy Story 3: Woody's Fiery Death
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Short Description: Woody and the toys head towards certain death in a junkyard incinerator.
Author(s): Jason Johnston, Bill Polson (Pixar Animation Studios)
The Princess and the Frog: Evolution of a 2D Layout Shot
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Short Description: How we set the scene for the "proposal" moment, with one day to go before the screening.
Author(s): Jean-Christophe Poulain (Walt Disney Animation Studios)
Satellite collision visualization – Technically accurate depictions of debris breakup and evolution
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Short Description: This video demonstrates the approach trajectories of the Cosmos 2251 and Iridium 33 satellites prior to impact, as well as a statistical breakup model with an example of propagated debris tracked several days after the event.
Author(s): Kel Elkins, Ed Gee, Branden Coker, Jason Martin, Ed Mackey (Analytical Graphics, Inc.)
Gargoyle - A rigging study
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Short Description: The challenge was to create a "cute" character model and rig. The gargoyle made an interesting project since it was both biped and quadruped, and had a flight sequence.
Author(s): Megha Davalath (Texas A&M University), Bill Polson (Pixar Animation Studios)
The Princess and the Frog: Magic Memory Smoke Bubbles
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Short Description: The villain taunts our heroine, Tiana, by materializing 'discouraging' visions in ectoplasmic memory clouds.
Author(s): James Mansfield (Walt Disney Animation Studios)
Partly Cloudy: the Opening Fly-in Shot
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Short Description: The lighting setup for Partly Cloudy. Every kind of character and effect in the film appears in the very first shot -- the last to be completed.
Author(s): Tim Best (Pixar Animation Studios)
MADCAT – Graphical all-on-all conjunction assessment for objects in outer space
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Short Description: Conjunction assessment visualization tool used to determine when objects in space are at risk of colliding with each other.
Author(s): Glenn Warrington, Kel Elkins, Ed Gee (Analytical Graphics, Inc.)
Tangled: Flynn Tied Up
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Short Description: How a specific shot on Tangled deals with 70 feet of Rapunzel's hair.
Author(s): Hubert Leo (Walt Disney Animation Studios)
Rendering the Mandelbulb
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Short Description: This presentation identifies problems and solutions for rendering a Mandelbulb animation.
Author(s): Robert Graf (Texas A&M University)
Percy Jackson: Taming the Hydra
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Short Description: Animation supervisor Erik Gamache explains why that giant creature doesn't just eat those darn kids.
Author(s): Erik Gamache (ImageMovers Digital)
Prep and Landing Effects: Coffee with Cream
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Short Description: EFX setups created for a coffee cup and a can of whipped cream.
Author(s): Ian Coony (Walt Disney Animation Studios)
Ratatouille: Rivers of Rodents
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Short Description: How a malfunctioning agent brain gave rise to the frenzied rat swarm behavior in Ratatouille. Rats pour through a ceiling, run from a shotgun-wielding granny, and procedurally bounce off furniture without physics simulation.
Author(s): Paul Kanyuk (Pixar Animation Studios)
Princess and the Frog: Almost There
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Short Description: The main character's fantasy of someday owning a great restaurant in New Orleans takes the form of the art from that time; specifically, the artistic style of the Harlem Renaissance.
Author(s): Eric Daniels (Walt Disney Animation)
Clock Tower
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Short Description: Here Scrooge witnesses the effects of the Ghost of Christmas Present aging, until he's merely dust in front of the clock tower.
Author(s): David Shirk (ImageMovers Digital)
Prep and Landing: Gingerbread Scanner Effects
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Short Description: The elves use a handheld holographic projector to measure the space under the tree for Santa's gift.
Author(s): David Hutchins (Walt Disney Animation Studios)
'Up': Master Lighting for the "Kevin Babies" Sequence
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Short Description: Master lighting the first portion of the Epilogue sequence for 'Up' where Carl, Russell and Dug say their farewells to Kevin and her babies.
Author(s): Farhez Rayani (Pixar Animation Studios)
Painting Watercolor in Photoshop
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Short Description: Trying to find a way to create a watercolor look that would mimic an Art Nouveau print, I stumbled on a process in Photoshop that defines the look of our film "Winnie the Pooh."
Author(s): Lisa Keene (Walt Disney Studios)
"Untitled Lovestory" - the 3D Previs of a feature film
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Short Description: A 2nd time director, a student VFX-Supervisor and a DoP locked themselves into the director's apartment for 3 months and created a 3D previs for the feature film "Untitled Lovestory." They had no clue how to do it, hacked themselves through the jungle of 3D apps and succeeded: 100mins of animated 3D previs.
Author(s): Peter Koller (KOP 11 Filmproduktion), Peter Hacker (Filmacademy Baden-Wuerrtemberg), Marcus Stotz, Thomas Strasser (Eidolon Entertainment)
Not a Ball Pit: Shredded Trash on Toy Story 3
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Short Description: The shredded trash conveyor belt -- with a challenge from the director on what it should NOT look like.
Author(s): David Ryu (Pixar Animation Studios)